## char.sf ## This file is part of sheetfiller. ## ## sheetfiller ## ## Copyright (C) 2006 Leo Ueda ## ## This program is free software; you can redistribute it and/or ## modify it under the terms of the GNU General Public License ## as published by the Free Software Foundation; either version 2 ## of the License, or (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with this program; if not, write to the Free Software ## Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ## # 2006.11.29 # arquivo complementar ao ema.sf # Contém a descrição de um personagem, com exemplos de quase tudo # que é possível fazer. #\printpages 1,2,33,34,35,36,37,38,39,40,41,42,43,44,45,46 #\printpages 1,2,9, 10, 11,12, 13,14,15 #\printpages 1,2,9, 10, 11,12, 13,14,15,23, 24, 33,34,35,36,37,38,39,40,41,42,43,44,45,46 \outfile out.ps ## Personal Info party_name="Party Name" name="Char Name" player="Player Name" race="Race" religion="Religion" alignment = "CN" looks = "looks" age=123 weight=80kg height=1.90m size=M # C Colossal # G Gargantuan # H Huge # L Large # M Medium # S Small # T Tiny # D Diminutive # F Fine gender=M home=Silverymoon ## Classes #lev_rog=7 #lev_brd=20 #lev_clr=10 lev_wiz=10 #lev_bbn=9 #lev_drd=2 #lev_rgr=18 lev_other1=5 lev_other1_name="other1" #lev_pal=12 other1_base_attack="good" # "good", "average" ou "poor" other1_base_fortitude="poor" # "good" ou "poor" other1_base_reflexes="good" other1_base_will="poor" spellcasting_extra_class = other1 # "good", "average" ou "poor" spellcasting_extra_class_ability = wiz # qq nome de class abreviado spellcasting_extra_class_progression="good" # "good", "average" ou "poor" xp=123456 xp_penalty=20% next_level=234567 ## Abilities str=10 dex=80 con=10 int=22 wis=20 cha=17 ## HP hp=56 hp_current=888 hp_notes1="notes ¼ ½ ¾" ## Savings #fortitude_base=4 #reflexes_base=6 #will_base=6 fortitude_misc=$fortitude_misc 42 + spell_resistance = 123a power_resistance = 890a damage_reduction = 456a savings_notes1= "notes notes notes" savings_notes2= "notes notes notes" savings_notes3= "notes notes notes" ## Armor ac_armor1="full plate +2" ac_armor1_ac=10 ac_armor1_ac_magic=2 ac_armor1_max_dex=1 ac_armor1_cp=-5 ac_armor1_type="heavy" ac_armor1_weight=50 ac_armor2="Msw tower shield" ac_armor2_ac="4" ac_armor2_cp="-9" ac_armor2_weight=45 ac_armor3="H. st. shield +1" ac_armor3_full_name="Heavy steel shield +1" ac_armor3_ac=3 ac_armor3_ac_magic=1 ac_armor3_cp=-1 ac_armor3_weight=15 ac_armor4="breast plate" ac_armor4_ac=5 ac_armor4_max_dex=3 ac_armor4_cp="-4" ac_armor4_type="medium" ac_armor4_weight=20 armor=ac_armor4 shield=ac_armor3 armor_notes1 = "notes notes notes notes" armor_notes2 = "notes notes notes notes" ## Combat melee_misc = 1 tha_primary=-6 tha_off=-10 speed=40 combat_notes1="combat notes 1" combat_notes2="combat notes 2" combat_notes3="combat notes 3" ## Weapons # types: "melee", "ranged", "hv crossbow", "lt crossbow" weapon2_name="facas ginsu +3" weapon2_mod=3 weapon2_type="melee" weapon2_damage="1d6+10" weapon2_critical="18-20" weapon2_size="sz" weapon3_name=" (throw)" weapon3_mod=$weapon2_mod weapon3_type="ranged" weapon3_feat="feat" weapon3_misc="misc" weapon3_damage=$weapon2_damage weapon3_critical=$weapon2_critical weapon3_range="10" weapon4_name=" [primary]" weapon4_mod=$weapon2_mod weapon4_hand="primary" weapon4_type="melee" weapon4_damage=$weapon2_damage weapon4_critical=$weapon2_critical weapon5_name=" [primary] (throw)" weapon5_mod=$weapon2_mod weapon5_hand="primary" weapon5_type="ranged" weapon5_damage=$weapon3_damage weapon5_critical=$weapon3_critical weapon5_range=$weapon3_range weapon6_name=" [off]" weapon6_mod=$weapon2_mod weapon6_hand="off" weapon6_type="melee" weapon6_damage=$weapon2_damage weapon6_critical=$weapon2_critical weapon7_name=" [off] (throw)" weapon7_mod=$weapon2_mod weapon7_hand="off" weapon7_type="ranged" weapon7_damage=$weapon3_damage weapon7_critical=$weapon3_critical weapon7_range=$weapon3_range weapon8_name="hv crossbow long name" weapon8_type="hv crossbow" \chsize weapon8_name, 0.75 weapon9_name="weapon with a long name" | "and strange stats" weapon9_mod=0 weapon9_damage=6 weapon9_critical=x2 weapon9_attack1=a \cond weapon9_attack1, 1 weapon9_attack2=b \cond weapon9_attack2, 1 weapon9_attack3=20 \cond weapon9_attack3, 1 weapon9_attack4=20 \cond weapon9_attack4, 1 weapon9_attack5=$melee_total1 weapons_notes1 = "weapons notes 1" weapons_notes2 = "weapons notes 2" weapons_notes3 = "weapons notes 3" ## Skills appraise_rank=10 appraise_misc=3 knowledge1_name= knowledge1 knowledge1_rank=5 knowledge2_name= knowledge2 | test perform1_name=test perform1_rank=10 profession1_name=prof1 swim_rank = 10 craft1_name=foo climb_rank = 2 survival_rank=11 survival_misc2=2 move_silently_misc2 = $move_silently_misc2 9 + extra_skill1_name=extra1 extra_skill1_rank=1 extra_skill1_ab=$int_mod extra_skill1_misc1=3 extra_skill1_misc2=4 extra_skill1_class=\x extra_skill2_name=extra2 extra_skill2_rank=2.5 extra_skill2_ab=$int_mod extra_skill2_misc2=4 extra_skill3_name=extra3 extra_skill3_rank=3 extra_skill3_ab=$dex_mod extra_skill4_name=extra4 extra_skill4_rank=6 extra_skill4_ab=$wis_mod extra_skill4_class="\x" ## Languages literacy=\x languages1="Common, Draconic," languages2="Elven, Dwarven," languages3="Iluskan, Choddatan" ############################################################################## ## Feats feat_lightning_reflexes=\box feat_acrobatic=\box feat_agile=\box feat_armor_profic_h=\box feat_exotic_weapon_profic_notes1="eeeeeeeeeeeee" feat_exotic_weapon_profic_notes2="ddddddddddddd" feat_extra_turning=\box feat_extra_turning1=\box feat_extra_turning2=\box feat_extra_turning3=\box feat_skill_focus_notes1="Spellcraft" feat_skill_focus_notes2="Sleight of Hand" feat_weapon_finesse=\box feat_spellcast_prodigy1=wiz feat_spellcast_prodigy2=rgr feat_other1_name="other1" feat_other1=\box ## Equipment eq_head_name="head" eq_head_weight=2 eq_readied1_name="readied1" eq_readied1_weight=3 eq_readied3_name="readied3" eq_readied3_weight=4 eq_readied8_name="readied8" eq_readied8_weight=1 eq_other1_name="other1" eq_other1_weight=5 eq_other27_name="other27" eq_other27_weight=36 ## Race Traits race_traits1="traits1" race_traits12="traits12" ## Class Features class_features1="features1" class_features22 = "features22" ## Wealth wealth_pp = 10 wealth_gp = 100 wealth_sp = 1000 wealth_cp = 10000 wealth_gems1="gems1" wealth_gems2="gems2" wealth_other1="other1" wealth_other2="other2" ## Carrying carry_alternate1="aaaa" ############################################################################## clr_1st_domain1=\box clr_1st_domain1_name="True strike" clr_1st_domain1_sch="Di" clr_1st_domain1_comp="VF" clr_1st_domain1_cast_time="1 act" clr_1st_domain1_range="Personal" clr_1st_domain1_duration="1 round" clr_1st_domain1_save="-" clr_1st_domain1_sr="N" clr_1st_domain1_effect="+20 on next attack roll" clr_1st_domain1_book="PHB267" clr_domain1="domain1" clr_domain2="domain2" clr_domain1_power1="abcde" clr_1st_spell1_prep=\x clr_1st_spell1_scroll=\x clr_1st_spell20_prep=\x ############################################################################## pal_1st_spell1_prep=\x pal_1st_spell20_prep=\x ############################################################################## rgr_combat_style="two-weapon" # or "archery" rgr_favored_enemy1="orc" rgr_favored_enemy2="giant" rgr_favored_enemy3="dragon" rgr_favored_enemy_extra = 1 3 rgr_1st_spell1_prep=\x rgr_1st_spell15_prep=\x rgr_1st_spell21_prep=\x rgr_1st_spell35_prep=\x rgr_2nd_spell1_prep=\x rgr_2nd_spell15_prep=\x rgr_2nd_spell21_prep=\x rgr_2nd_spell25_prep=\x rgr_3rd_spell26_prep=\x rgr_4th_spell20_prep=\x ############################################################################## wiz_school_conjuration="true" wiz_school_enchantment="" wiz_1st_spell1_kn=\box wiz_1st_spell1_prep=\x wiz_1st_spell1_scroll=\x wiz_1st_spell20_prep=\x wiz_4th_extraspell1_name="Orb of cold" wiz_4th_extraspell1_sch="Ev" wiz_4th_extraspell1_comp="VS" wiz_4th_extraspell1_cast_time="1 act" wiz_4th_extraspell1_range="close" wiz_4th_extraspell1_duration="Instantaneous" wiz_4th_extraspell1_save="Fort part." wiz_4th_extraspell1_sr="N" wiz_4th_extraspell1_effect="1d6/lv cold dmg that may blind the target" wiz_4th_extraspell1_book="CoA115"